Wanagogo – project outcome
In the Wanagogo-project we took a deep dive into the digital media use of children between three and nine years old. One goal was to gain insight into what devices the children use, what they use them for and how much time they spend with the devices they have available at home. Another goal was to explore the role of the parents in these digital activities. Therefore, we introduced a diary into the homes of 24 families and asked the parents to make note of their children’s digital activities and the activity (digital or otherwise) of the parent. After ten days, we discussed the diary with the parents and children so they both had their say about the digital media management in their homes.
The results of this research project yielded interesting results about young children’s digital media use and parental mediation thereof. Based on the results, we constructed a set of personas that reflect the activities mothers engage in related to the digital media use of their young children. One of them is Olivia. She uses digital media for limited purposes, but has found that certain digital activities provide an opportunity to share special mother-daughter moments.
Persona design: Jorick Vissers
ALADIN paper @ to be presented at NordiCHI
We will be presenting a full paper on the first phases of the ALADIN design process at the NordiCHI conference, 26-30/10/2014, in Helsinki. The paper is about how we approached the user-centered design of the self-learning ALADIN speech engine, trying to find out how people address such a speech system, and which words people use to talk to it.
Just to give you an idea, you can find the (preliminary) abstract below:
This paper describes the user-centered design of ALADIN, a speech recognition system targeted at people with physical disabilities, many of whom also have speech impairments. ALADIN is a self-learning system, designed to allow users to use their own specific words and sentences, adapting itself to the specific voice characteristics of the user. The design process described in this paper focuses on the specific interaction issues associated with this type of voice interaction. Specifically, the tests focused on how users with speech impairments address a speech interface, determining which types of variation in wording and sentence structure occur, and when they occur. The results provide a detailed analysis of the observed variation. Based on these results, we discuss potential causes of this variation, and how the users’ expectations can better match the capabilities of the ALADIN speech system through careful interaction design.